

" Adaptive Puzzle Generation for Computational Thinking" in International Conference on Human-Computer Interaction (2020) PDF Presentation
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" Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom." in International Conference on the Foundations of Digital Games (2020) PDF Players are put in a specific emotional state (manipulation).

What this research hopes to achieve is creating better immersive experiences (reinforcement of current emotional state and playstyle) and help the designers create experiences where the Manipulate it through the use of mood-expressive music to improve user experience. The final objective was to create a system where, by using a cognitive model of the player, we would be able to identify the player's emotional state and be able to reinforce or

My PhD research investigated the expression of moods and the affective effect this mood-expressive music can have on the listener and applied this research to games: I have completed my PhD in Affective Music Generation and its Effect on Player Experience as part of the Center for Computer Games Research games at the IT University of Copenhagen. I am currently an Associate Professor in the Maersk Mc-Kinney Moller Institute at University of Southern Denmark as part of the Game Development and Learning Technologies group.
